The Story Behind Sifteo Cubes


Here is the story behind Sifteo Cubes, the award-winning interactive gaming system that redefined what a video game could be and continues to do some serious mold-breaking (see our review of the Sifteo Cubes here). In order to get the inside scoop on how this category-redefining product came into being I went straight to the source and spoke with Dave Merrill, one of Sifteo’s co-founders. Not only is he an expert in cutting-edge human-computer interaction, he is also a frequent speaker in the domains of user interface innovation, the future of play and entrepreneurship. He and his work have been featured by TED, MoMA, the Discovery Channel, and Wired… but enough about Dave. Here’s the Sifteo Cubes story in Dave’s own words.

The idea for Sifteo Cubes was born when Jeevan Kalanithi (Sifteo co-founder) and I were thinking about future interfaces and human capabilities in the kitchen at the MIT Media Lab when we were graduate students. We wondered: what if interacting with computers could be like jamming your hands into a pile of LEGOs or arranging alphabet blocks? Human hands are so skilled at manipulating real three-dimensional objects, and we imagined what it would be like if information and media could be handled in a similar way, projecting forward to all kinds of uses—it was an amazing and productive brainstorm.

The Sifteo ...

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