Game of Fame: EPOCH



In this exciting edition of Game of Fame, DailyTekk gets the skinny on EPOCH, the popular touch-screen FPS game developed by a small group of talented game designers from Australia. Ed Orman, who has been developing games for 15 years, breaks down how EPOCH came into being. Whether you are a mobile game lover or an aspiring game developer, you’re sure to learn something useful, be entertained and come away with a new respect for iOS game development.

Gameplay-wise, in terms of innovations, we really wanted to try and do something on touch-screens that hadn’t been done before. That’s why we focused on the control scheme up front, so we could build something really fluid and intuitive, something that played to the platform’s strengths, and then use that to inform the rest of the game.


We had a “less is more” mentality. We wanted to make sure the player would have time to see the world and the characters we were creating, as well as time to think tactically. We achieved that by removing arbitrary movement and instead focusing on cinematic, spectacular movement within cover.

When it comes to a game’s style and visual aesthetics, we always start out by establishing the core ideas that we’re interested in. These are going to be the foundation that we will build the game on. Once we ...

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