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Rolocule RoloMotion

Editor’s note: This is a guest post from Rohit Gupta, CEO of Rolocule Games who was the part of “THE SIMS 3″ engineering team at Electronic Arts (EA) headquarters in Redwood City, California. He has also held positions at Infosys Technologies, where he was also awarded Best Software Engineer award in 2006. Rohit holds Master of Science (MS) in Computer …

EditorRolocule RoloMotion
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Game of Fame: Sky Gamblers Storm Raiders

A Sky Gamblers: Storm Raiders designer shared some behind the scenes information about the development of the game. The first thing that makes Sky Gamblers: Storm Raiders unique is definitely the attention to detail. We put a disproportionate amount of work in recreating the locations where the action takes place as close as possible to reality. Also all missions are inspired …

EditorGame of Fame: Sky Gamblers Storm Raiders

Game of Fame: Galcon Fusion

Phil Hassey created Galcon, a multiplayer arcade real-time strategy game which won an IGF award. Phil is one of the current organizers of the Ludum Dare game jam community. Most recently he launched his game Dynamite Jack on Steam and the iOS App Store. Here, he shares some behind the scenes information about the development of Galcon! Galcon was inspired …

EditorGame of Fame: Galcon Fusion
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Game of Fame: Bloons Tower Defense

Stephen Harris is the co-founder of Ninja Kiwi, a developer and publisher of flash web games and mobile games. He started Ninja Kiwi in 2006 with his brother Chris. Ninja Kiwi recently acquired Scottish mobile gaming studio Digital Goldfish, which increased Ninja Kiwi’s number to 34 full time people. As a game-maker, here are some of Stephen’s insights into how …

EditorGame of Fame: Bloons Tower Defense
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Game of Fame: EDGE

Matthieu Malot, lead artist of EDGE Extended, shares with us a bit of background and inside information on EDGE (Mobigame‘s multi-awarded and critically loved game) and EDGE Extended. There is nothing narrative in EDGE, and it is difficult to talk about a genre for EDGE. With David, before the release we hesitated a lot between a puzzler and a platformer. …

EditorGame of Fame: EDGE
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Game of Fame: Cut the Rope

If you’re an iOS gamer, chances are you’ve played Cut the Rope (or seen and heard a lot about it at the very least). I know I have personally enjoyed playing Cut the Rope because it’s the type of game that you can play when you just need to kill a few minutes waiting for something (or you can play …

EditorGame of Fame: Cut the Rope
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Game of Fame: Galaxy on Fire 2 (Pics)

When it comes to iOS gaming, few games garner as much love from fans or are produced with such high quality/standards as the Galaxy on Fire series. The scope of the game is incredible, the graphics are tasty and the story is expansive. As it turns out, Michael Schade, the CEO and Co-Founder of Fishlabs Entertainment (the company behind GOF2), is …

EditorGame of Fame: Galaxy on Fire 2 (Pics)
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Game of Fame: EPOCH

In this exciting edition of Game of Fame, DailyTekk gets the skinny on EPOCH, the popular touch-screen FPS game developed by a small group of talented game designers from Australia. Ed Orman, who has been developing games for 15 years, breaks down how EPOCH came into being. Whether you are a mobile game lover or an aspiring game developer, you’re …

EditorGame of Fame: EPOCH
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The Story Behind Sifteo Cubes

Here is the story behind Sifteo Cubes, the award-winning interactive gaming system that redefined what a video game could be and continues to do some serious mold-breaking (see our review of the Sifteo Cubes here). In order to get the inside scoop on how this category-redefining product came into being I went straight to the source and spoke with Dave Merrill, …

EditorThe Story Behind Sifteo Cubes